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Lesson 4 / 8

Turn Flow in Chinese Mahjong

Understand draw, discard, and the order of play around the table.

Turn Flow in Chinese Mahjong

A Chinese Mahjong game moves in a strict order, but that order can be interrupted by a well-timed claim. Once you understand the basic rhythm of draw and discard, the rest of the rules fall into place.

Order of Play

The game begins with the player sitting in the East wind seat. After East takes a turn, play passes to South, then West, then North. That clockwise rotation continues for the rest of the hand. The dealer is usually East, and the dealer gets an extra tile at the start, so East also discards first.

Draw and Discard

On a normal turn, you do two things:

  1. Draw one tile from the live wall.
  2. Discard one tile face-up to the center of the table.

You should end every turn with the same number of tiles you started with, except when a meld call changes your hand. Most players discard the tile that helps their opponents the least while keeping their own hand moving toward completion.

Interrupting the Turn

A discard does not always reach the next player. Another player may call chi, pong, or kong on the discarded tile. When that happens, the caller reveals the new meld, takes the discard, and then discards a tile themselves. Play then continues from that player. These calls add tension because the tile you thought was harmless might complete someone else's hand.

Ending the Hand

The hand ends in one of two ways. A player can declare mahjong by completing a winning hand of fourteen tiles, either by self-draw or by claiming a discard. If no one wins before the wall runs out, the hand ends in an exhaustive draw. In that case, the players reveal whether they were one tile away from winning and the deal usually rotates.